Game economies break conventional NFT infrastructure. Items trade frequently at low values, so gas costs exceed item prices, and developers need royalties they can rely on for their business model. Immutable built specifically for that.
What the architecture provides
Zero gas fees for users trading on Immutable's chains, enforced royalties at the protocol level rather than left optional, and transaction throughput designed for high-frequency low-value transfers. For a game studio, those are prerequisites rather than features.
Enforced royalties matter here
In the art and collectible market, optional royalties mainly hurt individual creators. In games, the developer's revenue model depends on a share of secondary trading, and a marketplace that lets buyers skip it breaks the economics of building the game at all. Immutable's enforcement is why studios choose it.
The walled-garden problem
Assets live inside the Immutable ecosystem, and liquidity depends entirely on the games built there. If a studio leaves or a title fails, its items have nowhere else to trade. That concentration is inherent to the model.
Who should use it
Players and traders of assets from games built on Immutable, and studios needing enforceable royalties and gas-free trading. It has no relevance outside that ecosystem.